
Well, a lot. If you're interested in Resistance: Fall of Man, by now you should have
watched all three gameplay video releases posted exclusively on GTTV.
If you have watched them you can clearly note that Insomniac has worked their ass off to make sure that the flaws in Resistance: Fall of Man will not be repeated in this sequel.
First of all: the
narration. Did you enjoy the soft-voiced narration of Parker in Resistance? Exactly. No one did. That voice was fit for nursery rhyme narration and definitely not for Resistance. According to Ted Price, Insomniac President, Parker has gone to England and will
not show up in this sequel since Resistance 2 will take place in American locations. Good news indeed.
What I've also noted is the difference in the
appearance of the Chimera and huge inclusion of new & improved enemies.
Grims, the new 'undeveloped' Chimera, have no weapons and can only attack by rushing towards you and giving you a whack with their long arms. These shouldn't be hard to eliminate, but when a horde of Grims rush towards you (as shown in the video) you're gonna need some explosions. They can also attack you without a sound as you are focusing on something else, so we can expect a couple of shocks. Speaking of shocks, a new Chimera (not shown on videos yet) called the Chameleon, will be an invisible enemy and will only become visible as he's charging at you and is at a close distance. Also he has these huge claws that will kill you with one hit. But really it's not much of a problem, as they growl before they even start charging at you. When you hear the growl, take out your shotgun.
We will also be fighting against mechanisms such as flying Chimeran aircraft and turrets, so expect boss battles to get much much harder. Speaking of bosses, near the end of the Chicago gameplay video, you can see a giant 300 foot Chimeran walk in the distance.
The way Chimera take damage and die has also been enhanced. They react more realistically now to give you a better feel as you shoot at them. They react differently depending on where you hit them. I saw Hale snipe a Chimera in the guts, he dropped his gun, held his belly dropped on the floor with an outstretched arm then died with one last growl. Beautiful.
The
weapons. The old 'circle' weapon system has been ditched and similar to other games we will now only be able to carry two weapons in our arsenal. This will make us think wise and plan for what's coming next, and not just grab two random guns and rush towards the enemy since it would result in a frustrating death. So this should be an improvement, if not to the game to our common sense in gaming. From the gameplay videos I have seen the M5A2 Carbine assault, a shotgun (it looked a bit different than the Rossmore), Bullseye (which has been greatly tweaked in appearance - giving it more 'Chimera' to the feel), Auger, Fareye sniper, a new Chaingun and a new scoped rifle. In terms of grenades I saw the frag and hedgehog.
Explosions and fire (Car, Frag..etc) look much better now as well.
The
new health system. Yeah, we all hated the Resistance health system for it's great in amount of annoyance. They have placed that aside for Resistance 2 and added the now-famous 'screen gets redder and bloodier' health system, meaning that we don't need to look around for stupid yellow health packs anymore. Now we don't need to worry if our health gets too low. Just take cover and wait until the screen gets normal again. We all did that in Uncharted.
The
crosshatch aim system has changed as well. We don't get a fixed crosshatch, instead it changes in accuracy depending on what you are doing during aiming. If you're standing still it's accurate, walking - less accurate (crosshatch spreads and distance becomes greater). What's new is that as you shoot, the crosshatch spreads with every shot to give you that feeling of recoil. Shooting will never feel as good.
The
team mate's AI. This has definitely been improved as you can note from the Grim's gameplay video. They took cover good enough to ensure that they don't get hit by enemies and actually helped you. In Resistance: Fall of Man they barely did anything except wait to be pummeled and shot to death by Hybrids. In fact I didn't see a single teammate die in any of the Resistance 2 videos.
Also we will be getting a similar to COD4 help system using some headset Hale uses. You will be informed with any sight of Chimera and any other important information that you might need to help you beat the mission. Also Hale will have conversations with your teammates as the mission advances (without the use of cutscenes).
The graphics have obviously been improved. You can note from the gun Hale holds that it's not as 'boxy' as they seem to appear in Resistance and give a better reflection effect. And the environment looks much more real.
Multiplayer will be simply amazing. You just have to see the video to know what I mean.
You don't really need to like Resistance: Fall of Man to like this game. So much has been improved that it feels like it's a totally new game. And with at least half a year for it to be released we can expect even more improvement and add-ons.